Mac 版本推迟了几个星期
我们也想让大家知道,Mac版本将推迟约一个月。在某些配置上我们仍然有一些问题,以及多人游戏也有这个问题。
这对我们来说是一个艰难的决定,但我们真的想花时间,并确保PC版本是尽可能好,但也确保我们有必要的时间给Mac版本的所有爱,它同样值得!
我们深表歉意,感谢您的耐心等待和持续支持。
我们等不及8月17日了!(译者注:时区原因,正式发售时间可能是北京时间的18日凌晨)
- Romain & Amplitude团队
英文原文:
HUMANKIND - PROGRESS REPORT + MAC VERSION POSTPONED
Hey everyone,
It’s hard to believe that after 4 years of development and 25 years of dreaming, we’re just 2 weeks away from the release of HUMANKIND! It’s been an amazing journey with all of you: both launching our OpenDev program for the first time and working with our VIP community members behind-the-scenes. We hope you’ve felt involved in this journey the whole way through and that you’ll be as proud as we are of the result.
In the meantime, though, we wanted to give a progress report on what we’ve been working on these past weeks since the Closed Beta, as well as to announce the news that the Mac version of the game will be postponed a few weeks (more detail on that further down).
What we’ve been working on:
Balancing and pacing – We got lots of great feedback from the Closed Beta on how we could improve the games balancing and have been testing and implementing many changes since then
Rebalanced research cost and era star thresholds to bring both in line with the desired game duration
Rebalancing of many cultures
New Religion tenets with more conditional effects instead of always desirable blanket bonuses
Changes to some Civics and Ideologies to allow engaging with the system without losing the main source of stability
Added new unit abilities to offer a different combat experience for gunpowder warfare
New system: Pollution – We’ve added a pollution system to the game which begins towards the end of Era 5
Diplomacy – This was another of the big areas we wanted to tackle following the Closed Beta. We've improved and added more depth, including new treaties and clearer UI.
Quality of life improvements – Things like Better descriptions of the Ci