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【情报组】11.26Q&A:挑战者TD来了

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大家好,我是翻译组的Msigloozhang,今天的Q&A出得比较早,大家可以速度看完再睡。
感谢认真校对的@113322qwel @御坂09921 @网络监察员印记 @老黑熊
最后还要@龙井sky
大家知道如果我被我妈抓到熬夜就惨了,所以我们速度开始吧!


1楼2014-11-26 00:53回复

    - Q: “Why does IS-4 have its historical gun, the D-25T, which is a joke on tier 10, while other tanks do not have such an alternative gun?”
    A: “There are already enough tanks in the game with “joke” guns”
    问:“为啥IS-4可以选择符合历史的D-25T作为主炮而其他十级坦克没有这么逗比的备选主炮?”
    答:“这是因为这个游戏里已经有太多坦克在使用“逗比”主炮了。”


    7楼2014-11-26 00:54
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      - Q: “The missions for Object 260 are too tough and there will be a lot of rigging”
      A (SerB): “I am already dreaming of how much butthurt will there be as a result of bans for rigging :)”
      问:“神大人神大人,解锁260的任务太难了,会有很多人作弊啊?”
      神大人:“我已预见过在我们严厉禁止作弊之后会有多少抱怨了!”


      10楼2014-11-26 00:55
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        - Q: “Will you add bonux XP to tanks with more than 1000 battles?”
        A (SerB): “…and how about for simply downloading a client, we unlock all the tanks, give you all the premium ones along with a jar of jam and a bag of cookies?”
        问:“神大人神大人,您会给那些参加战斗总数达到1000场以上的坦克提供额外经验加成吗?”
        神大人:“。。。。。。要不然像这样吧,以后我们把游戏改成这样,你下载一个客户端,我们就为你解锁全部坦克,再送你所有金币坦克,最后还附赠一罐果酱和一包小饼干?”


        17楼2014-11-26 00:56
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          - the fact that tanks traverse by “jerks” (unlike the fluid turret traverse) is historical
          实际上在早期版本中科技树是竖版而不是横版。


          23楼2014-11-26 00:56
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            - Q: “Can we expect render range to be turned to circle in 9.5 or 9.6?”
            A (SerB): “Well, you can always expect anything”
            - it’s theoretically possible to change render range for each tank individually, but it’s not needed – the balance parameter is the view range, limited render range is a technical parameter that would be best removed altogether
            问:“神大人神大人,我们可以期望坦克的渲染范围在9.5或者9.6版本中改成圆形吗?”
            神大人:“你们可以期望任何事情啊。”
            在理论上为每辆坦克单独改变渲染范围是可行的,但实际上并没有这个必要。因为这个游戏以视野为平衡标准,所以作为一个技术标准,有限的渲染范围最好是被全部移除比较方便。


            29楼2014-11-26 00:57
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              - Storm states that a mod, which will identify not the shooter but only shell type will stay legal (possible), only mods that also tell you WHO shot you will be dealt with
              Storm表示一个仅说明你被何种弹药击中而不标明攻击者的MOD是可以继续使用的,但使用一个在说明你被何种弹药击中的同时标明攻击者的MOD则会被处理。


              37楼2014-11-26 00:58
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                - it’s not possible for WG developers to simply get rid of the noobmeter part of XVM (hence the idea of anonymizing players in battles)
                因为“战斗中某些令人厌烦的玩家”,WG的开发者们是无法摆脱XVM插件所显示的“菜鸡组”地位的。


                40楼2014-11-26 00:59
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                  - developers are apparently not thinking about reducing the 25 percent RNG in penetration
                  开发者们显然没想过降低25%的穿深浮动。


                  42楼2014-11-26 00:59
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                    - regarding the current announcement of Object 907 buff
                    – Q: “Fuck this, they should have buffed it only after the third campaign for massive butthurt.”
                    A: “Yea, we thought about it :)”
                    - Object 907 was buffed because it was simply too weak, now it’s okay
                    关于907工程的BUFF。
                    问:“干,你们怎么没在第三赛季结束后玩家抱怨得铺天盖地的时候就BUFF这车啊?”
                    答:“想过!”
                    907工程被BUFF是因为它之前弱爆了,现在它很好。


                    46楼2014-11-26 01:02
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                      Individual Missions – Not Final
                      Source: FTA VK community
                      Hello everyone,
                      yesterday, a Wargaming-related source stated the following: the individual mission conditions (you know, the 20k damage + blocked damage for Object 260 and others) are not final and it’s possible they might be made easier. All in all, the Minsk office is planning to give out the Object 260 to 10 percent of all players (to compare, during the hard IS-6 grind missions, 4-5 percent of all players got one).
                      The decision about what to do with them should be taken this week.
                      番外之一:关于260工程的个人任务仍无定论
                      信息来源:FTA VK论坛
                      昨天,有一个来自WG的消息源指出之前为获得260工程和其他奖励而设置的个人任务(造成伤害与吸收伤害总量达到20000点)并不是最终版本,这个任务的难度可能会被降低。毕竟明斯克希望能有10%的玩家获得260工程(之前只有4%-5%的玩家通过完成任务获得了IS-6)。关于这个任务的讨论将于本周内进行。


                      53楼2014-11-26 01:03
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                        9.5 Common Test ETA
                        Hello everyone,
                        despite the fact that the complete version of 9.5 was not even supertested yet (several lowtier tanks are not even released on supertest), it seems that according to WG information, 9.5 common test will start on Thursday, 27.11.2014.
                        Yea. This is going to go so well.
                        番外之二:9.5版本测试开始在即
                        大家好,尽管完整版本的9.5版WOT超测尚未结束(几辆低级坦克甚至没有在超测中出现),但根据WG给出的消息,9.5版本的测试将在本月27日开始,这真是极好的!


                        54楼2014-11-26 01:05
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                          Straight Outta Supertest – Challenger
                          番外之三:超测新车大爆料——挑战者TD
                          Upcoming tier 7 British TD from 9.5, the mashup of Challenger and Avenger vehicles.
                          这是即将在9.5版本里出现的Y系7级TD,挑战者和复仇者混搭的产物。




                          61楼2014-11-26 01:08
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                            Statistics for 100 percent crew:
                            100%熟练度成员时车辆各项指数:
                            Tier 7 TD
                            Price: 1,4 mil credits
                            Hitpoints: 900
                            Engine: 650 hp
                            Weight: 31,498 tons
                            Power-to-weight: 20,64 hp/t
                            Maximum speed: 52/20 km/h
                            Hull traverse: 32 deg/s
                            Terrain resistance: 0,863/0,959/1,726
                            Turret traverse: 16,7 deg/s
                            Viewrange: 380
                            Radiorange: 730
                            7级TD
                            价格:1400000银币
                            生命值:900
                            引擎马力:650马力
                            重量:31.498吨
                            每吨马力:20.64马力/吨
                            最大速度:50km/h(正向行驶)20km/h(倒车)
                            车体转速:32度每秒
                            地形阻力:0.863/0.959/1.726
                            炮塔转速:16.7度每秒
                            视野:380
                            通信距离:730


                            65楼2014-11-26 01:12
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                              Hull armor: 88,9/50,8/38,1
                              Turret armor: 58/40/200 (it’s the counterweight)
                              车体装甲:88,9/50,8/38,1
                              炮塔装甲: 58/40/200(炮塔后装甲数据无误,因为炮塔后装甲部分是配重)



                              66楼2014-11-26 01:14
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