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推荐一同人版:SSBC

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http://gamejolt.com/games/platformer/super-smash-bros-crusade/6755/
有40多个人物 有单人闯关模式 貌似有隐藏要素【通了一次单人模式后出来个场地 打击感也可


1楼2013-01-26 16:33回复
    忘了说 这游戏貌似能联机……


    3楼2013-01-29 22:05
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      L-Cancelling is in the game as of v0.8. Some moves will autocancel in their last
      few frames as well.
      Will there be [LOLrandom mehanic from other
      game series]? Mostly, the answer here is no. The game will
      have the mechanisms present in Melee, for the most part, but even these may only
      to be some extent.
      How many moves do characters have? Here is a full list:
      Jab
      Forward, Up, and Down
      Tilts
      Dash Attack
      Nair,
      Fair, Bair, Uair, and Dair
      Forward, Up, and Down
      Smashes
      Grab
      Forward,
      Back, Up, and Down Throws
      Neutral B
      Side B and Smash B (on some characters, such as Samus and
      Ryu)
      Up B (and Smash Up B on few
      characters)
      Down B
      Edge
      Recovery Attack
      Final Smash(es)
      Examples of Smash B vs Side B - Samus Super Missiles vs. Homing
      Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick
      How
      much Hitstun will attacks cause? The hitstun is somewhere
      between Melee and Brawl, leaning towards Melee, and it depends heavily on the
      attack being used. Also, throws have an intrinsic 3 extra stun frames which is
      just enough to allow some combos to occur. Many attacks have extra inherent
      hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not
      have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on
      your opponent's failure to escape. This is not to say there are no true combos;
      in fact, every character in the game so far has at least two true attack strings
      that occur at specific damage percents. This game is not too combo-heavy, but it
      has a few. However, there is a combo-counter that lets you know when you
      successfully perform an attack string.
      Are there Final Smashes
      / How do they work? Well, you have a Smash Gauge below
      your character's percent monitor on the screen, and this gauge fills up as you
      pound the living tar out of your enemies. It also fills up a little bit when you
      take damage, as well. When it's full, it will turn white and say ("FINAL
      SMASH!") That's your chance to pull out all the stops and
      unleash your character's ultimate attack. You can even adjust the amount of
      power the gauge will take to fill up in the VS Settings. The default is 200, but
      you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though,
      so use wisely.
      Is this a Flash game?
      Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming
      and knowledge of the GM language.
      Will there be Mac
      Versions? Hopefully, but it may be a while before that's
      possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac
      somehow in order to do that.
      How can I insert my own music into
      the game? Simply insert an MP3 (.mp3) audio file into the
      SSBC/music/(stage name) folder. The audio file will play at the stage that
      corresponds to the folder you inserted it in (obviously). The game will display
      the name of the file - without the extension - at the beginning of a match. You
      can insert multiple files, and they will be selected randomly during
      gameplay.
      ↑以上作者原话 求翻译


      14楼2013-02-12 21:19
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