L-Cancelling is in the game as of v0.8. Some moves will autocancel in their last
few frames as well.
Will there be [LOLrandom mehanic from other
game series]? Mostly, the answer here is no. The game will
have the mechanisms present in Melee, for the most part, but even these may only
to be some extent.
How many moves do characters have? Here is a full list:
Jab
Forward, Up, and Down
Tilts
Dash Attack
Nair,
Fair, Bair, Uair, and Dair
Forward, Up, and Down
Smashes
Grab
Forward,
Back, Up, and Down Throws
Neutral B
Side B and Smash B (on some characters, such as Samus and
Ryu)
Up B (and Smash Up B on few
characters)
Down B
Edge
Recovery Attack
Final Smash(es)
Examples of Smash B vs Side B - Samus Super Missiles vs. Homing
Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick
How
much Hitstun will attacks cause? The hitstun is somewhere
between Melee and Brawl, leaning towards Melee, and it depends heavily on the
attack being used. Also, throws have an intrinsic 3 extra stun frames which is
just enough to allow some combos to occur. Many attacks have extra inherent
hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not
have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on
your opponent's failure to escape. This is not to say there are no true combos;
in fact, every character in the game so far has at least two true attack strings
that occur at specific damage percents. This game is not too combo-heavy, but it
has a few. However, there is a combo-counter that lets you know when you
successfully perform an attack string.
Are there Final Smashes
/ How do they work? Well, you have a Smash Gauge below
your character's percent monitor on the screen, and this gauge fills up as you
pound the living tar out of your enemies. It also fills up a little bit when you
take damage, as well. When it's full, it will turn white and say ("FINAL
SMASH!") That's your chance to pull out all the stops and
unleash your character's ultimate attack. You can even adjust the amount of
power the gauge will take to fill up in the VS Settings. The default is 200, but
you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though,
so use wisely.
Is this a Flash game?
Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming
and knowledge of the GM language.
Will there be Mac
Versions? Hopefully, but it may be a while before that's
possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac
somehow in order to do that.
How can I insert my own music into
the game? Simply insert an MP3 (.mp3) audio file into the
SSBC/music/(stage name) folder. The audio file will play at the stage that
corresponds to the folder you inserted it in (obviously). The game will display
the name of the file - without the extension - at the beginning of a match. You
can insert multiple files, and they will be selected randomly during
gameplay.
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