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美味测试更新公告(附翻译)

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IP属地:福建1楼2025-03-02 16:58回复
    原公告网址:
    https://forums.kleientertainment.com/forums/topic/164461-beta-test-delicious-beta-now-live/
    原公告标题:
    Beta Test - Delicious Beta now live!
    Beta测试 - 美味测试现已发布!
    原公告内容:
    Hello hunters!
    猎人们好!
    Today we are opening up the Delicious Beta!
    今天【译注:北京时间2025.02.28】我们开放了美味测试!
    We hope you are ready to farm, freeze, and fight! Three major additions arrive in this beta: Farming and Cooking, the new Frost Power Family, and Frenzied Swarm in The Molded Grave.
    我们希望你准备好耕作、冻结,以及战斗了!三个主要的添加物在本测试版到来:耕作与烹饪,新的冰霜系列神力,以及霉菌墓地中狂暴的虫群。
    ░• Farming and Cooking
    ░耕作与烹饪
    ░░◦ Plant crops to gather materials and grow special ingredients from any region
    ░░种植作物以收集材料和增长来自任何地区的特殊原材料
    ░░◦ Start runs with powerful meals
    ░░带着强效的盒饭开始对局
    ░░◦ Meet Kuma and Glorabelle, your new members of camp!
    ░░结识库玛与格拉贝尔,你营地的新成员!
    ░• Frost Power Family
    ░冰霜系列神力
    ░░◦ 17 new powers focused on battlefield control
    ░░17个集中于战场控制的新神力
    ░░◦ Freeze enemies, create ice explosions, and turn the tide of battle
    ░░冻结敌人,创造ice explosions【译注:暂无官方翻译】,并扭转战斗的局势
    ░• The Molded Grave
    ░霉菌墓地
    ░░◦ Face Frenzied Swarm in an all-new Super Frenzy run
    ░░在一个全新的超级狂暴对局中面对狂暴的虫群
    ░░◦ New Swarm boss weapons coming soon!
    ░░新的虫群头目武器即将到来!
    ░░◦ Rebalanced Super Frenzy difficulty in all locations for better progression
    ░░为了更好的进程而重新平衡了所有地点的超级狂暴难度
    More details
    更多细节
    Farming
    耕作
    We want to offer players more ways to progress beyond just winning runs. Farming represents a way to progress multiple goals at once, as well as enables progression without strictly requiring victory. Need materials from Nocturne Grove while working on Blisterbane Bog? Plant some Grove Crops in town and collect materials between runs!
    我们想要为玩家提供更多除了仅仅是赢得对局之外的进展方式。耕作表现了一种同时使多个目标取得进展的方式,并且能在不严格要求胜利的情况下取得进展。当正在努力于疱之祸沼泽时需要来自悠扬夜园林的材料吗?在城镇中种植一些园林作物并在对局间收集材料吧!
    But it doesn't end there -- when a Crop is harvested, it also drops a special ingredient unique to that Crop: for example, Bog Beans from Blisterbane Bog, Forest Squash from Great Rotwood Forest, or Ruins Wheat from Ruined Capital. These ingredients can be combined in town with the camp's new cook, Glorabelle.
    但这还不仅于此——当一个作物被收获时,它还会掉落一种这种作物独有的特殊原材料:例如,来自疱之祸沼泽的Bog Beans【译注:暂无官方翻译】,来自熔炉密林林海的Forest Squash【译注:暂无官方翻译】,或来自破败的首都的Ruins Wheat【译注:暂无官方翻译】。这些原材料可以在城镇中被营地的新厨师格拉贝尔组合。
    Cooking
    烹饪
    Food that has been cooked using ingredients sourced from the Teffra-poisoned world of Rotwood still retains the powerful effects of Teffra. After you've cooked the Crops listed above and you've got some Sautéed Squash, Re-fried Bog Beans, or Crusty Artisan Bread, packing your lunch will let you start a run with the Power held within.
    使用来源于被特福能量污染的熔炉密林世界的原材料烹制的食物仍然保留着特福能量的强大效果。在你烹饪了上方列出的作物后你就会得到一些Sautéed Squash【译注:暂无官方翻译】,Re-fried Bog Beans【译注:暂无官方翻译】,或Crusty Artisan Bread【译注:暂无官方翻译】,带上你的午餐会让你带着其内部含有的神力开始一次对局。
    When you head out on a Hunt, you will automatically pack a to-go Lunch Box with all of your meals. Once you hop off the Damselfly, you can crack open your Lunch Box and choose your meal. You will immediately gain the Power contained within that meal before setting out, giving yourself a serious advantage to take on any threat.
    在你出发进行一次狩猎时,你会自动带上一个有着你的所有盒饭的外带的午餐盒饭。一旦你离开豆娘号,你就可以打开你的午餐盒饭并选择你的盒饭。在出发前你会立即获得该盒饭内部包含的神力,使你拥有极大的优势以应对任何威胁。
    Meals can provide Powers anywhere from the bread-and-butter Running Shoes, to the build-defining Attack Dice, or even starting off with the power of electricity through Static Shock. If you maintain a healthy and varied farm, you will have plenty of options at your disposal!
    盒饭可以在任何地方提供神力,从最基本的跑鞋,到对构筑起决定性作用的进攻骰子,或甚至凭借静电震荡带着电击神力开局。如果你维持着一个健康且多样化的农场,你就会有很多选择可以任意使用!
    All of these features, from your farm to your lunch box, are available no matter where you play. Whether you're playing solo or in public games, you'll have access to all of your own stuff.
    所有这些功能,从你的农场到你的午餐盒饭,无论你在哪里玩都是可用的。无论你是在独自游玩还是在公开的游戏中,你都将能够使用自己的所有物品。
    Frost Power Family
    冰霜系列神力
    We all know that satisfying moment when a Shield Power saves you from a fatal blow, or when an Electric Power turns you into an unstoppable force of nature building massive hit streaks. But there's something special about watching an enemy slowly crystallize as frost creeps across their body.
    我们都知道当一个护盾神力将你从致命一击中拯救出来,或当一个电荷神力建立大量连击数,将你变为一股不可阻挡的自然力量的时刻令人满足。但是观看敌人在冰霜蔓延它们的身体时慢慢结晶也有一些特别之处。
    Frost Powers aren't just about raw damage - they're about controlling the flow of combat. Maybe you'll throw snowballs while dodging, or create an icy prison around anyone who dares to hit you. Or maybe, you're storing up dozens of icicles to unleash on one unsuspecting foe all at once. Every frozen enemy becomes an opportunity, whether you're storing their damage for a devastating heavy attack or using them as makeshift armor to boost your defenses.
    冰霜神力不只是关于单纯的伤害——它们还关于控制战斗流程。你可能会在躲闪时丢出雪球,或在任何胆敢击中你者的周围创造一个结冰的牢笼。又或者,你会储存许多冰锥以同时释放在一个无戒备的敌人上。每个冻结的敌人都会成为一个机会,无论你是储存它们的伤害以进行一次毁灭性的重攻击,还是将它们用作临时护具以增强你的防御。
    Whether you're creating chain reactions of frozen explosions or turning the battlefield into your personal winter wonderland, Frost Powers open up whole new ways to control the fight.
    无论你是创造冻结爆炸的连锁反应还是将战场变为你个人的冬季奇境,冰霜神力都为控制战斗开创了全新的方式。
    Frenzied Swarm and The Molded Grave
    狂暴的虫群与霉菌墓地
    Equip your best acid-resistant gear, slot in those acid-resistant Gems and venture into The Molded Grave to defeat this formidable foe. The enhanced fight for Swarm has arrived, and they are not happy that you've interrupted their performance -- again. This brings us to four total Super Frenzies!
    装备上你最好的抗酸液装备,镶嵌上那些抗酸液宝石然后冒险进入霉菌墓地去击败这个可怕的敌人吧。虫群的增强的战斗已经到来,并且它们感到不快,因为你打断了它们的表演——再一次地。这将我们带向了总计四个的超级狂暴!
    We've also done a bit of rebalancing to Super Frenzies to allow more types of players to have success in them, particularly in the earlier levels of Super Frenzy. Notably, the "No Freebies" modifier has been moved to a later Super Frenzy, Frenzied Boss damage output and health has been reduced, and to help you get there in the first place, Imbued enemies can now be interrupted by Heavy Attacks just like any other Rot.
    我们也完成了对超级狂暴的一点重新平衡以使更多类型的玩家能够在其中取得成功,特别是在超级狂暴的早期等级中。尤其,“没有免费赠品”的追加条件被移到了较后的超级狂暴,狂暴的头目的伤害输出与生命值被降低,并且为了在一开始就帮助你到达那里,饱浸的敌人现在就像任何其它的落腐精一样可以被重攻击打断。
    We've also adjusted Super Frenzy maps to focus purely on combat, removing material rewards and meta progression rooms. Combined with the powerful effects of Food, these changes should help more players succeed in Super Frenzies - whether they're hunting for Boss Weapons or Imbuing their existing arsenal.
    我们还调整了超级狂暴的地图以纯粹地集中于战斗,移除了材料奖励与元进度房间。结合食物的强大效果,这些改变应该会帮助更多的玩家在超级狂暴中取得成功——无论他们是在为头目武器还是饱浸他们现存的武器而狩猎。
    As always, your honest and direct feedback about your experiences is extremely useful and we look forward to hearing from you, wherever you prefer to provide that feedback. As our beta players, knowing what parts of the update you like and dislike before it reaches the live game is very valuable to us.
    一如既往,您对您的体验的坦诚和直接的反馈是非常有用的,我们期待着听到您的声音,只要您愿意提供反馈。作为我们测试版的玩家,在更新到达主游戏之前了解您喜欢和不喜欢其的哪些部分对我们来说非常有价值。
    A special thank you for your work adding bugs to the bug tracker -- it is seen and appreciated. We have been heads down working on this update, but rest assured that the reports are seen and will be reached when time allows.
    特别感谢您为错误跟踪器添加错误的工作——其是被看到并感激的。我们已专注地努力于此次更新,但请放心,报告是被看到,且会在时间允许时到达的。


    IP属地:福建2楼2025-03-02 16:59
    回复
      【译注:接上】
      How to play
      如何游玩【译注:测试版】
      ░1 Close Rotwood if it is running.
      ░关闭熔炉密林,如果其正在运行。
      ░2 In Steam, click on Library > Games.
      ░在Steam中,点击库>游戏。
      ░3 Scroll down to Rotwood.
      ░向下滚动至熔炉密林。
      ░4 Right click, select Properties.
      ░右键点击,选择属性。
      ░5 Go to the Betas tab.
      ░转到测试版选项卡。
      ░6 In the dropdown, select the 'publicbeta' branch. (You may need to restart Steam to see this branch)
      ░在下拉菜单中,选择‘publicbeta’分支。(你可能需要重启Steam才能看到此分支)
      ░7 In that same properties window, go to the Installed Files tab.
      ░在相同的属性窗口中,转到已安装文件选项卡。
      ░8 Click Verify integrity of game files.
      ░点击验证游戏文件的完整性。
      ░9 Your game will now be updated to the beta branch.
      ░你的游戏现在将被更新到测试分支。
      Save files
      存档文件
      The beta branch uses a completely separate save file, due to its experimental nature.
      由于其试验性质,测试分支使用完全独立的存档文件。
      The beta branch is to gather feedback and ensure stability before release to the live game. If you were to copy over your existing savefile, it would work, but it is strongly recommended to store a backup of your save file if you did so. We are not treating this branch as a live branch, so we will not be taking extra precautions to support moving your save file back to the live branch.
      测试分支是为了收集反馈并在主游戏发布之前确保稳定性。如果你要复制现有的存档文件,它会起作用,但强烈建议你在这样做时储存一份备份的存档文件。我们不把这个分支当作主分支对待,因此我们不会采取额外的预防措施以支持将你的存档文件移回主分支。


      IP属地:福建4楼2025-03-02 17:03
      回复

        你这与其搬运不如看我的帖子,实践比理论更实在好吧


        IP属地:江苏5楼2025-03-02 21:36
        收起回复
          原公告网址:
          https://forums.kleientertainment.com/forums/topic/164461-beta-test-delicious-beta-now-live/#comment-1802638
          原公告内容:
          Hello folks,
          大家好,
          Some day-one stability fixes. Thanks for your testing!
          一些第一天的稳定性修复。感谢你们的测试!
          Patch #1: 657452
          补丁#1:657452
          Changes:
          变更:
          ░• The lunchbox now spawns if the player has any food in their inventory, regardless of whether the cook is unlocked or not
          ░现在如果玩家的物品库存中有任何食物,午餐盒饭就会生成,无论烹饪是否被解锁
          Fixes:
          修复:
          ░• Fixed some visual bugs with watered crops in networked games
          ░修复了一些已浇水的作物在网络游戏中的视觉错误
          ░• Fixed unintentionally changed Inventory Chest, Player Home, and assorted town prop locations
          ░修复了无意中变更的物品库存箱子、玩家家园,以及各种各样的城镇道具的位置
          ░• Fixed various day-one crashes
          ░修复了各种第一天的崩溃


          IP属地:福建6楼2025-03-03 12:31
          回复
            原公告网址:
            https://forums.kleientertainment.com/forums/topic/164461-beta-test-delicious-beta-now-live/#comment-1803026
            原公告内容:
            Some more stability fixes. Have a great weekend!
            一些更多的稳定性修复。周末愉快!
            Patch #2: 657700
            补丁#2:657700
            Changes:
            变更:
            ░• Enigmox's Parry: Skill no longer applies hitstop to bosses
            ░诡谜妖狐的招架:斗技不再对头目施加命中停顿
            Fixes:
            修复:
            ░• Fixed audio blast at start of character selection / loading into town
            ░修复了在开始角色选择/载入城镇时发出的刺耳声音
            ░• Fixed issue where Gemcutter's Table was sometimes inaccessible
            ░修复了宝石切割台有时不可使用的问题
            ░• Imbued Swarm's Wollusk is no longer charmable
            ░饱浸的虫群的窝螺丝克不再可被魅惑
            ░• Fixed Aboreels spawned via the Arboreel teffra anomaly preventing exits from opening in non-combat rooms.
            ░修复了经由木栖鳗特福异常生成的木栖鳗在非战斗房间阻止出口打开的问题。
            ░• Fixed all known crashes
            ░修复了所有已知的崩溃


            IP属地:福建8楼2025-03-04 18:45
            回复
              原公告网址:
              https://forums.kleientertainment.com/forums/topic/164461-beta-test-delicious-beta-now-live/#comment-1803065
              原公告内容:
              Patch #3: 657804
              补丁#3:657804
              Fixes:
              修复:
              ░• Fixed another case where the Gemcutter's Table became inaccessible
              ░修复了另一个宝石切割台变得不可使用的情况
              ░• Fixed issue where Teffressence Container Gems dropped by plants would not properly be added to the inventory.
              ░修复了由植物掉落的特福精华容器宝石不会被正确地加入物品库存的问题。
              ░• Fixed Diamond Dust power crashing when being used against destructible props.
              ░修复了Diamond Dust【译注:暂无官方翻译】神力被用于可破坏的道具时的崩溃。


              IP属地:福建9楼2025-03-05 18:49
              回复
                原公告网址:
                https://forums.kleientertainment.com/forums/topic/164461-beta-test-delicious-beta-now-live/#comment-1803110
                原公告内容:
                Patch #4: 657843
                补丁#4:657843
                Fixes:
                修复:
                ░• Possible fix for crash when starting a run.
                ░可能修复开始一局时的崩溃。


                IP属地:福建11楼2025-03-05 18:52
                回复
                  原公告网址:
                  https://forums.kleientertainment.com/forums/topic/164658-beta-test-delicious-beta-now-available/#comment-1804449
                  原公告内容:
                  Delicious Beta Patch #5: 658455
                  美味测试补丁#5:658455
                  Additions:
                  添加:
                  ░• Added toggleable Frame Rate Limiter in Graphics Options to improve frame pacing consistency. Options are 60 fps (default), 30 fps, Refresh Rate, Half Refresh Rate.
                  ░在图像选项中添加了可切换的帧率限制器以改进帧同步一致性。选项为60 fps(默认)、30 fps、刷新率、半刷新率。
                  ░• Added Seed Transmutation screen for converting Seeds into other Seeds, and converting Materials into Seeds
                  ░添加了种子转化界面以将种子转换为其它种子,以及将素材转换为种子
                  Changes:
                  变更:
                  ░• Cold: Bosses and Minibosses can now get Cold (but still not Freeze).
                  ░冷气:头目与小头目现在可以被附加冷气(但仍然不会冻结)。
                  ░• Cold: Anything that tries to apply Freeze to something that isn't Freezable, instead applies Cold.
                  ░冷气:任何试图对不可冻结的东西附加冻结的事物,都会以附加冷气替代。
                  ░• Fabled Powers:
                  ░传说神力:
                  ░░◦ Frost Powers: Added icons for Frost Powers
                  ░░冰霜神力:为冰霜神力添加了图标
                  ░░◦ Frost Powers: Snowball Fight projectiles have larger hitbox radius
                  ░░冰霜神力:Snowball Fight【译注:暂无官方翻译,下同】飞弹有更大的命中框半径
                  ░░◦ Frost Powers: Snowball Fight projectiles use non-threatening landing indicator
                  ░░冰霜神力:Snowball Fight飞弹使用无威胁性的降落标志
                  ░░◦ Reduced drop rate of Fabled Power modifiers in non-Fabled Room
                  ░░降低了非传说房间中的传说神力掉落率调整值
                  ░░◦ Audio: Iteration on Freezing audio and various Frost powers
                  ░░声音:冻结的声音与各种冰霜神力迭代
                  ░• Farming / Cooking
                  ░耕作/烹饪
                  ░░◦ Added more Food Icons
                  ░░添加了更多的食物图标
                  ░░◦ Added art for Gem Crop
                  ░░为宝石作物添加了美工
                  ░░◦ Crops now play their 'planted' anims for the first 1/3 of their growth cycle
                  ░░作物现在在它们前1/3的生长周期播放它们的‘被种植’动画
                  ░░◦ Crops now fade into their desaturated colour when they need to be watered instead of being set that way immediately
                  ░░作物现在在它们需要被浇水时淡入它们的不饱和色而不是立即被转变为那样的状态
                  ░░◦ Iteration on farming conversations
                  ░░耕作对话迭代
                  ░░◦ Iteration on farming animations
                  ░░耕作动画迭代
                  ░░◦ Iteration on farming and cooking sounds
                  ░░耕作与烹饪声音迭代
                  ░• Player
                  ░玩家
                  ░░◦ Hammer: Increased normal and focus damage on all three neutral Light Attacks
                  ░░大锤:全部三个基本轻攻击的普通与贯注伤害增加
                  ░░◦ Hammer: Increased hitstun on all three neutral Light Attacks
                  ░░大锤:全部三个基本轻攻击的晕值增加
                  ░░◦ Hammer: Decreased pushback on all three neutral Light Attacks
                  ░░大锤:全部三个基本轻攻击的击退减少
                  ░░◦ Hammer: Increased range and verticality on all three neutral Light Attacks
                  ░░大锤:全部三个基本轻攻击的距离与垂直度增加
                  ░░◦ Hammer: Player hurtbox is smaller during startup of all three neutral Light Attacks
                  ░░大锤:玩家的受创框在全部三个基本轻攻击的启动期间更小
                  ░░◦ Hammer: Dodge -> Light attack can now interrupt enemy attacks, like a Heavy
                  ░░大锤:躲闪->轻攻击现在可以像重攻击一样打断敌人的攻击
                  ░░◦ Hammer: Light Attack 3 can now interrupt enemy attacks, like a Heavy
                  ░░大锤:轻攻击3现在可以像重攻击一样打断敌人的攻击
                  ░░◦ Iteration on rimlights for player readability
                  ░░为玩家的可读性迭代了边缘光
                  ░• Rots
                  ░落腐精
                  ░░◦ Greater Mothballs: Adjust projectile hitbox sizes to make it easier to break with all weapons
                  ░░大雪绒球:调整飞弹命中框大小以使其更容易被所有的武器打破
                  ░░◦ Imbued Thatcher: Woworm is no longer Freezable
                  ░░饱浸的虫群【译注:虫群的代码名为“thatcher”】:窝螺丝克【译注:窝螺丝克的代码名为“woworm”】不再可被冻结
                  ░░◦ Yammo: Increased Yammo hitbox size in knockdown state
                  ░░芋姆:增加了芋姆在击倒状态中的命中框大小
                  ░░◦ Iteration on rimlights for bosses
                  ░░为头目迭代了边缘光
                  ░• Ruined Capital
                  ░破败的首都
                  ░░◦ Grimhollow: Increased HP
                  ░░鬼脸树洞:增加了生命值
                  ░░◦ Grimhollow: Applies shield to itself during its spawn root fist, sapling special attacks.
                  ░░鬼脸树洞:在其生成根拳、树苗特殊攻击期间对其自身施加护盾。
                  ░░◦ Reduced basic monster attack hold times
                  ░░减少了基础怪物的攻击蓄力时间
                  ░░◦ Increased Red Toady walk speed and attack damage
                  ░░增加了红小菇的行走速度与攻击伤害
                  ░• Disabled speech text sound temporarily while we track down some issues with them
                  ░在我们排查其具有的一些问题时暂时禁用了谈话文本声音
                  Fixes:
                  修复:
                  ░• Fixed an issue where Rook would prematurely get killed during its invincible state when a crystal was destroyed & does damage to it.
                  ░修复了一个在一个水晶被破坏&对其造成伤害时,岩车会在其无敌状态期间过早地被击杀的问题。
                  ░• Fixed audio issues with various Anomalies
                  ░修复了各种异常具有的声音问题
                  ░• Fixed players able to join lobbies that are full due to local players
                  ░修复了玩家能够加入由于本地玩家而满员的大厅的问题
                  ░• Fixed encounter challenge power shrine object not appearing for remote players in a network game
                  ░修复了遭遇战挑战神力圣殿物体在网络游戏中不对远程连接的玩家出现的问题
                  ░• Fixed unusual audio states resulting from farming and identifying gems
                  ░修复了由耕作和鉴定宝石引起的不寻常的声音状态
                  ░• Fixed Surgical accruing hitstreak in non-combat rooms
                  ░修复了外科手术在非战斗房间中累积连击数的问题
                  ░• Fixed laser trap weather possibly spawning traps at room entrances/exits, blocking players
                  ░修复了激光陷阱气象可能在房间入口/出口生成陷阱,阻挡玩家的问题
                  ░• Fixed lunchboxes spawning near power drops which make them uninteractable
                  ░修复了午餐盒饭在掉落的神力附近生成,使其不可互动的问题


                  IP属地:福建12楼2025-03-08 13:59
                  回复
                    原公告网址:
                    https://forums.kleientertainment.com/forums/topic/164658-game-update-660122/#comment-1807020
                    原公告内容:
                    Patch #6: 660122
                    补丁#6:660122
                    Additions:
                    添加:
                    ░• Added "Player Acid", used by any equipment that spawns Acid
                    ░添加了“玩家酸液”,被任何生成酸液的装备使用
                    ░░◦ Deals damage from the creating player to the affected target
                    ░░对被影响的目标造成来自制造其的玩家的伤害
                    ░░◦ Damage bonuses, critical hit chances etc apply
                    ░░伤害加成、会心一击率等适用
                    ░░◦ Hit streak is developed and maintained
                    ░░连击数会增长和保持
                    ░░◦ Players no longer take acid damage from allied acid pools
                    ░░玩家不再受到来自同伴的acid pools【译注:暂无官方翻译,下同】的酸液伤害
                    ░░░▪ This feature may be brought back in some form to re-enable self-damage builds
                    ░░░此功能可能会以某种形式返回以使自伤构筑重新可用
                    ░░░▪ "Standing in Acid" equipment being affected by Player Acid is still in development
                    ░░░受玩家酸液影响的“站在酸液中”的装备仍在开发中
                    ░• Added "Voice of the Myriad" skill to Swarm weapons (polish still ongoing here, as well)
                    ░为虫群武器添加了“Voice of the Myriad【译注:暂无官方翻译】”斗技(同样仍在进行改进)
                    Changes:
                    变更:
                    ░• Anomalies
                    ░异常
                    ░░◦ Increased spawn delay of snowballs in snowball anomaly
                    ░░增加了雪球异常中雪球的生成延迟
                    ░• Cooking
                    ░烹饪
                    ░░◦ "Specials" now always give 3 food items, but can only be bought once
                    ░░“特别供应”现在总会提供3个食物物品,但只能被购买一次
                    ░░◦ Reduced the per-item cost of all food recipes, with specials getting a larger reduction
                    ░░减少了所有食物配方的每件物品所需材料,且特别供应得到了更大的减少
                    ░░◦ Players now have the same invincibility protections when selecting food as they do when in a conversation with an npc
                    ░░玩家现在在选择食物时有和在与npc对话时相同的无敌保护
                    ░░◦ When players eat food, play the eating animation and display what power they gained over their head.
                    ░░当玩家吃食物时,播放进食动画并在他们的头部上方显示他们获得的神力。
                    ░• Equipment:
                    ░装备:
                    ░░◦ Wollusk Hauberk: increase duration of acid pool length
                    ░░窝螺丝克锁子甲:增加了acid pool持续时间的长度
                    ░░◦ Wollusk Hauberk: drops multiple acid pools
                    ░░窝螺丝克锁子甲:掉落多个acid pools
                    ░• Farming
                    ░耕作
                    ░░◦ Further iteration on final food icons
                    ░░最终的食物图标有进一步迭代
                    ░░◦ Added icons to help players translate item -> location for different types of currencies
                    ░░为不同类型的货币添加了图标以帮助玩家转换物品->地点
                    ░░◦ Changed recipe to unlock material grinding from 50 of each normal material to 30 of each imbued material
                    ░░将解锁素材研磨的配方从每种普通素材50个变更为每种饱浸的素材30个
                    ░░◦ "Produce" no longer shows up in the "drops" tab of the inventory screen, shows up with seeds instead
                    ░░“农产品”不再在物品库存页面的“掉落物”类别中显示,而是与种子一起显示
                    ░░◦ Reduced the cost of unlocking the seed exchange from 10 ingredients to 6.
                    ░░将解锁种子交换的所需材料从10个材料减少至6个。
                    ░░◦ Added a Food tab to the Inventory Chest
                    ░░为物品库存箱子添加了一个食物类别
                    ░░◦ You can now transmute a maximum of 100 materials at a time.
                    ░░你现在可以一次转化最多100个素材。
                    ░• Gems
                    ░宝石
                    ░░◦ Loot-related gems now specify that they only operate during hunts
                    ░░与战利品有关的宝石现在具体说明了其只在狩猎期间起作用
                    ░• Rots
                    ░落腐精
                    ░░◦ Imbued Swarm
                    ░░饱浸的虫群
                    ░░░▪ Increased the frequency of the multiplayer-only targeted geyser attack.
                    ░░░增加了仅多人游戏的定向间歇泉攻击的频率。
                    ░░◦ Disable hitstop applied to bosses and minibosses globally
                    ░░全局禁用施加于头目与小头目的命中停顿
                    ░• UI
                    ░界面
                    ░░◦ Items in the inventory chest are now sorted by location, rarity & name
                    ░░物品库存箱子中的物品现在按地点、稀有度&名称排序
                    Fixes:
                    修复:
                    ░• Fixed destructible props retaining status effects after they are destroyed
                    ░修复了可破坏的道具在其被摧毁后仍然保留状态效果的问题
                    ░• Fixed some cases where Swarm boss fight music could be have oddly in networked games
                    ░修复了一些虫群头目战音乐在网络游戏中可能会很奇怪的情况
                    ░• Fixed issue where funguile hats were entering knockdown state upon breaking out of freeze, they now stay in the hat state until they grow normally
                    ░修复了伪盖菇菌帽在打破冻结后进入击倒状态的问题,它们现在保持菌帽状态直到它们正常生长
                    ░• Fixed bug where Lucky Upgrade would roll even if the power was baseline legendary
                    ░修复了即使神力的基线是神话级,幸运升级也会进行抽取的错误
                    ░• Fixed bug where Shellshot Blunderbuss's Big Blast would refill ammo even if it didn't hit.
                    ░修复了射蛋雷铳的大爆破即使没有命中也会补充弹药的错误。
                    ░• Fix bug where post-teleport damage bonus didn't apply to Windbreaker's Fan of Gnarlics projectiles anymore
                    ░修复传送后的伤害加成不再被应用于定风箭的鬼怪蒜爱好者飞弹的错误
                    ░• Fix various anomaly sound effects not getting stopped
                    ░修复各种异常音效不停止的问题
                    ░• Fixed Groak releasing swallowed players early if hit with "no hit reaction" attacks (e.g. damage aura power)
                    ░修复了如果咕吼猿被“无命中反应”的攻击(例如伤害光环神力)击中,会提前释放被吞下的玩家的问题
                    ░• Fixed mothball spawners that were spawning mothballs during groak miniboss intro cinematic
                    ░修复了雪绒球生成点在咕吼猿小头目开场影片期间生成雪绒球的问题
                    ░• Fixed many cases where Power Attacks erroneously dealt hitstop to the player, which sometimes presented as jitter or performance issues.
                    ░修复了许多Power【译注:不确定此处的“Power”是指“强”还是“神力”,如有谁知道欢迎补充】攻击错误地对玩家造成命中停顿的情况,其有时表现为抖动或性能问题。
                    ░• Fixed many cases of new NPCs not having lines to say
                    ░修复了许多新NPC没有台词可说的情况
                    ░• Fixed Grimhollow saplings not getting killed when Grimhollow dies
                    ░修复了鬼脸树洞树苗在鬼脸树洞死亡时不会被杀死的问题
                    ░• Fixed many powers / equipment that dealt damage in range not dealing damage to destructible props
                    ░修复了许多在范围内造成伤害的神力/装备不对可破坏的道具造成伤害的问题
                    ░• Fixed bug where Hammer's second light attack would hit multiple times on a single target
                    ░修复了大锤的第二个轻攻击会对单个目标击中多次的错误
                    ░• Fixed bug where Enigmox's transformation states could sometimes become unkillable
                    ░修复了诡谜妖狐的变形状态有时可能会变得不可被击杀的错误


                    IP属地:福建13楼2025-03-15 19:00
                    回复
                      原公告网址:
                      https://forums.kleientertainment.com/forums/topic/164658-beta-test-delicious-beta-now-available/page/2/#comment-1807253
                      原公告内容:
                      Patch #7: 660374
                      补丁#7:660374
                      Changes:
                      变更:
                      ░• Sound: Iteration on Player Acid
                      ░声音:玩家酸液迭代
                      Fixes:
                      修复:
                      ░• Fixed crash using Snortoise Armour on training dummies
                      ░修复了对训练假偶使用鼾嚏龟护具时的崩溃
                      ░• Fixed character customization screen taking too long to load
                      ░修复了角色个性化页面花费太长时间加载的问题
                      ░• Fixed geysers in background of The Molded Grave not animating properly online
                      ░修复了霉菌墓地背景中的间歇泉在在线情况下没有正确地播放动画的问题


                      IP属地:福建14楼2025-03-17 13:36
                      回复
                        原公告网址:
                        https://forums.kleientertainment.com/forums/topic/164658-beta-test-delicious-beta-now-available/page/2/#comment-1808011
                        原公告内容:
                        Patch #8: 660828
                        补丁#8:660828
                        Additions:
                        添加:
                        ░• Added Corrosive Gem, which enables taking damage from Player Acid
                        ░添加了使受到玩家酸液的伤害成为可能的腐蚀性宝石
                        Changes:
                        变更:
                        ░• Anomalies:
                        ░异常:
                        ░░◦ Fixed non-roomlock spawned monsters not dying when the boss dies in the boss room
                        ░░修复了非房间锁的生成的怪物在头目房间中头目死亡时不会死亡的问题
                        ░░◦ Antleer Stampede stops spawning additional waves after the room is cleared
                        ░░魅眼角蚁踩踏在房间被通关后停止生成额外的波次
                        ░• Cooking:
                        ░烹饪:
                        ░░◦ If you eat food that gives a power you already have, upgrade the power instead.
                        ░░如果你吃下会给予你已经拥有的神力的食物,就会以升级该神力替代。
                        ░• Equipment:
                        ░装备:
                        ░░◦ Added gem slots to Swarm weapons
                        ░░为虫群武器添加了宝石孔
                        ░░◦ Fix Voice of the Myriad not applying to training dummies
                        ░░修复万众之声不施加于训练假偶的问题
                        ░░◦ Iteration on Voice of the Myriad presentation
                        ░░万众之声外观迭代
                        ░░◦ Iteration on Player Acid presentation
                        ░░玩家酸液外观迭代
                        ░░◦ Voice of the Myriad now supports enchanted heavy attacks
                        ░░万众之声现在支持附于重攻击
                        ░░◦ Voice of the Myriad now properly refreshes stacks if attacking a target already affected
                        ░░如果攻击一个已经受影响的目标,万众之声现在会正确地刷新层数
                        ░░◦ Powers and equipment that mention "standing in Acid" are now active while standing in any player-created Acid, even if not taking damage from them.
                        ░░提到“站在酸液中”的神力与装备现在在站在任何玩家创造的酸液中时生效,即使不受到其的伤害。
                        ░• Farming:
                        ░耕作:
                        ░░◦ Finished up various food, seed and crop art
                        ░░完成了各种食物、种子与作物的美工
                        ░░◦ Added rubble to farm area before farming is unlocked
                        ░░为耕作被解锁之前的农园区域添加了碎石
                        ░• Super Frenzy:
                        ░超级狂暴:
                        ░░◦ Adjust health of Super Frenzy bosses closer to what they were before beta, but slightly less.
                        ░░调整超级狂暴头目的生命值至更接近于测试版之前,但稍微较少。
                        ░░◦ Reduced damage dealt by traps in Super Frenzy 2
                        ░░减少了超级狂暴2中陷阱造成的伤害
                        ░░◦ Slightly reduced health scaling in Super Frenzies 2 to 5 for a smoother curve
                        ░░为了更平滑的曲线稍微减少了超级狂暴2到5中的生命值缩放比例
                        ░░◦ Fix "No Freebies" not applying on Super Frenzy 5
                        ░░修复“无店铺赠品”不会应用于超级狂暴5的问题
                        ░• Swarm:
                        ░虫群:
                        ░░◦ Iteration on boss fight music, sound effects
                        ░░头目战斗音乐、音效迭代
                        ░░◦ Fixed Imbued Swarm guitar solo not respecting Music volume slider
                        ░░修复了饱浸的虫群的吉他独奏不遵守音乐音量滑块的问题
                        Fixes:
                        修复:
                        ░• Fixed newly-added rewards for Exploration rewards not being given if the player had completed the Exploration before the reward was added in development
                        ░修复了如果玩家在奖励被添加进开发过程之前完成了探索,为探索奖励新添加的奖励就不会被给出的问题
                        ░• Fixed issue where Shield could be broken by Acid even with 100% acid resistance
                        ░修复了即使具有100%的酸液抗性,护盾也有可能会被酸液打破的问题


                        IP属地:福建15楼2025-03-22 13:05
                        回复