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【求助】请问为什么没有回合结束的效果,代码如下

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skill={
audio:"ext:无名扩展:2",
init:function (player,skill){
if(!player.storage.dlchangbiao1) player.storage.dlchangbiao1=0;
if(!player.storage.dlchangbiao2) player.storage.dlchangbiao2=0;
},
mod:{
targetInRange:function (card,player,target){
if(card.dlchangbiao) return true;
},
},
enable:"phaseUse",
usable:1,
position:"hs",
viewAs:{
name:"sha",
dlchangbiao:true,
},
locked:false,
filter:function (event,player){
return player.countCards('hs')>0;
},
filterCard:true,
selectCard:[1,Infinity],
onuse:function (result,player){
player.addTempSkill('dlchangbiao_isdamage');
player.addTempSkill('dlchangbiao_draw');
},
subSkill:{
isdamage:{
trigger:{
player:"useCardAfter",
},
silent:true,
filter:function (event,player){
return event&&event.name=='sha'&&event.skill=='dlchangbiao';
},
content:function (){
player.getHistory('sourceDamage',function(evxt){
var evt=evxt.getParent();
if(evt&&evt.name=='sha'&&evt.skill=='dlchangbiao'&&evt.getParent('phaseUse')==trigger) {
player.storage.dlchangbiao1=evt.cards.length;
if(evt.target[0].isDead()) player.storage.dlchangbiao2=1;
}
});
if(!player.storage.dlchangbiao1) trigger.target[0].gain(player.getEquip(1),player,'give','bySelf');
},
forced:true,
popup:false,
sub:true,
},
draw:{
trigger:{
player:"phaseAfter",
},
forced:true,
charlotte:true,
filter:function (){
return player.storage.dlchangbiao1>0;
},
content:function (){
player.draw(player.storage.dlchangbiao1);
if(player.storage.dlchangbiao2) player.insertPhase();
player.storage.dlchangbiao1=0;
player.storage.dlchangbiao2=0;
},
sub:true,
},
},


IP属地:宁夏1楼2021-08-03 18:30回复
    加一下描述吧,我想把长标改成结束阶段摸,如果用这个技能杀死角色可以获得额外回合,如果没中让别人把我武器拿走,这张杀不计入次数


    IP属地:宁夏3楼2021-08-04 20:20
    收起回复
      我是按照原来的长标的基础上改的,又参考了下破竹,连破,夺刀和流矢,拼接成了这样,可是到了结束阶段,没有任何效果,甚至卡住,我找了好半天没找出问题


      IP属地:宁夏4楼2021-08-04 20:23
      回复
        我感觉是标记没加上


        IP属地:黑龙江来自Android客户端6楼2021-08-05 23:09
        收起回复
          修改了一下,还是有问题,按理这个难度不大啊?可我为什么改了好多遍还是没有效果?(杀可以打出去,但是回合结束时没有效果)
          加一下描述吧,我想把长标改成我的一个武器的技能,摸牌改成结束阶段摸,如果用这个技能杀死角色可以获得额外回合,如果没中就让别人把我这个武器拿走,这张杀不计入次数。
          skill={
          audio:"ext:无名扩展:2",
          mod:{
          targetInRange:function (card,player,target){
          if(card.dlchangbiao) return true;
          },
          },
          enable:"phaseUse",
          usable:1,
          position:"hs",
          viewAs:{
          name:"sha",
          dlchangbiao:true,
          },
          locked:false,
          filter:function (event,player){
          return player.countCards('hs')>0;
          },
          filterCard:true,
          selectCard:[1,Infinity],
          onuse:function (result,player){
          player.addTempSkill('dlchangbiao_isdamage');
          player.addTempSkill('dlchangbiao_draw');
          },
          subSkill:{
          isdamage:{
          init:function (player,skill){
          player.storage.dlchangbiao_isdamage=0;
          },
          trigger:{
          player:"useCardAfter",
          },
          silent:true,
          filter:function (event,player){
          return event&&event.name=='sha'&&event.skill=='dlchangbiao';
          },
          content:function (){
          player.getHistory('sourceDamage',function(evxt){
          var evt=evxt.getParent();
          if(evt&&evt.name=='sha'&&evt.skill=='dlchangbiao'&&evt.getParent('phaseUse')==trigger) {
          var n=1;
          if(evt.target[0].isDead()) player.storage.dlchangbiao_isdamage=1;
          }
          });
          if(!n) trigger.target[0].gain(player.getEquip(1),player,'give','bySelf');
          },
          forced:true,
          popup:false,
          sub:true,
          },
          draw:{
          trigger:{
          player:"phaseEnd",
          },
          forced:true,
          charlotte:true,
          filter:function (event,player){
          return player.getHistory('sourceDamage',function(evxt){
          var evt=evxt.getParent();
          return evt&&evt.name=='sha'&&evt.skill=='dlchangbiao'&&evt.getParent('phaseUse')==event;
          }).length>0;
          },
          content:function (){
          var num=0;
          player.getHistory('sourceDamage',function(evxt){
          var evt=evxt.getParent();
          if(evt&&evt.name=='sha'&&evt.skill=='dlchangbiao'&&evt.getParent('phaseUse')==trigger) num+=evt.cards.length;
          });
          player.draw(num);
          if(player.storage.dlchangbiao_isdamage) player.insertPhase();
          },
          sub:true,
          },
          },


          IP属地:宁夏7楼2021-08-06 15:51
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            IP属地:宁夏8楼2021-08-06 15:57
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