以下图纯属恶搞 非官方更新







更新日志原文:
== New Content ==
New Aluna Avatar: Aluna (CN)
- This higher-definition Aluna avatar was the default avatar in the HoN China client. It has finally made its way to the rest of Newerth!
== Design ==
= Hero Rework - Nitro =
Nitro (Reworked)
+ Nitro's fire-while-moving mechanic as a primary mechanic is conceptually broken/imbalanced and frustrating to deal with in this game. This concept simply does not work in HoN in a fair manner.
+ This results in making her high-highs too distinct from the other levels of performance, and also drastically punishes the average player who plays her while disproportionately rewarding veteran Nitro players.
+ Additionally, she was statistically impossible to balance, both in terms of power, performance and frustration levels.
+ The rework maintains her hit-and-run mechanic and makes her kit much more fun overall, but allows both the Nitro player and other players in the game to interact with her more fairly.
+ She even gets to keep a fun & balanced version of her fire-while-moving mechanic on her ultimate as a nice bonus!
- Now has default auto-attack behaviour.
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Stats
Strength: 18 + 1.5 per level
Agility: 22 + 3.5 per level (Primary)
Intelligence: 18 + 2.2 per level
Attack Range: 600
Movement Speed: 290
Starting Armor: 2.08
Starting Attack Damage: 40-47
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Ability 1: Ballistic (Reworked)
* Range: 600
* Mana Cost: 10
* Cooldown: 3/2/1/0 seconds
- Causes attacks to spawn 3 shrapnel behind the target for up to 8 seconds. Shrapnel explodes when touched by an enemy unit, dealing 10/16/22/28 Magic Damage.
* Right-click to enable auto-casting of this skill.
* Max of 21 shrapnel can be out at once.
Ability 2: Blast Off (Reworked)
* Mana Cost: 110/120/130/140
* Cooldown: 15 seconds
- Target a cone area to blast all enemy units backwards with an explosive shell over 1 second, Stunning & displacing them 600 units away from Nitro, dealing 70/140/210/280 Magic Damage and applying a 25% Movement Speed Slow for 1/1.5/2/2.5 seconds after.
Ability 3: Three’s a Crowd (Reworked)
* Mana Cost: 50
* Cooldown: 16 seconds
- Passive: Nitro gains 5/10/15/20 Movement Speed.
- Active: for 4 seconds, the Movement Speed bonus is increased to 20/40/60/80 (0.5x if there are enemies within 300 radius of Nitro).
Ability 4: Overdrive (Reworked)
* Mana Cost: 100/125/150
* Cooldown: 100/80/60 seconds
- Target an enemy to focus on them for up to 5 seconds.
- While focused, you will continuously attack the target with 400 bonus Attack Speed, even while moving, but deal 65/55/45% less Damage to it.
* Activate the ability again during the effect to stop shooting the target.
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= Staff of the Master & Master's Legacy Changes =
Balphagore
Hell on Newerth
- Staff of the Master effect addition (new):
* Bonus Magic Damage per charge increased from 1/2/3 to 3/4/5 (max total Magic Damage increased from 300/450/600 to 500/650/800).
* Decreased cooldown from 90 seconds to 70 seconds.
* Radius increased from 600 to 1000.
* Now applies Demonic Pathogen for 2 seconds to affected enemy units. The expiration of this state will only spread to other nearby enemy units within 300 radius & be applied for 2 seconds.
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Hellbringer
Summon Malphas
- Staff of the Master effect (changes to pre-existing):
* Delay when the 2nd Malphas spawns reduced from 0.75 seconds to 0.25 seconds.
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Kane
Face Off
- Staff of the Master effect addition (new):
* If the target dies while under the effects of Face Off, Kane permanently gains 8/12/16 Attack Damage.
* If Kane dies while under the effects of Face Off, the enemy hero who killed Kane permanently gains 8/12/16 Attack Damage.
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Klanx
H.A.W.K.
- Staff of the Master effect addition (changes to pre-existing):
* No longer permanently and passively grants H.A.W.K.'s benefits to Klanx.
* Instead, the charge count is increased to 5, the cooldown is reduced to 6 seconds, and the duration is increased to 30/60/90/120 seconds.
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Thunderbringer
Lightning Storm
- Staff of the Master effect (changes to pre-existing):
- Enemy units hit by the Thunderstorm Cloud now receive a 30% Movement Speed Slow for 1.5 seconds.
- Ally units hit by the Thunderstorm Cloud now receive a bonus 30% Movement Speed for 1.5 seconds.
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Wretched Hag
Bat Blast
- Staff of the Master effect (changes to pre-existing):
- Cooldown increased from 40 seconds to 70 seconds.
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