# 伊蘇 塞爾塞塔的樹海 [ASIA 1.00]
[PCSH00181,eboot.bin,0xE3BC452F]
@IB
# Render Targets
0:0xD1DB0 t2_mov(1,1,<ib_w>)
0:0xD1DB8 t2_mov(1,1,<ib_h>)
0:0xD1DD6 t2_mov(1,1,<ib_w>)
0:0xD1DDE t2_mov(1,2,<ib_h>)
0:0xD1E4E bytes(38 69)
0:0xD1E38 t2_mov(1,1,</,<ib_w>,2>)
0:0xD1E3C t2_mov(1,2,</,<ib_h>,2>)
0:0xD1E58 t1_mov(1,</,<ib_w>,4>)
0:0xD1E5C t1_mov(2,</,<ib_h>,4>)
0:0xD1E78 t1_mov(1,</,<ib_w>,4>)
0:0xD1E7C t1_mov(2,</,<ib_h>,4>)
# 3D & Lighting
0:0xC2AA2 t1_movt(0,<r,<to_fl,<ib_w>>,16>)
0:0xC2AB4 t1_movt(0,<r,<to_fl,<ib_h>>,16>)
0:0xC2AC6 t1_movt(2,<r,<to_fl,</,<ib_w>,2>>,16>)
0:0xC2AD8 t1_movt(2,<r,<to_fl,</,<ib_h>,2>>,16>)
0:0xC2BA0 t1_movt(4,<r,<to_fl,</,<ib_w>,4>>,16>)
0:0xC2BAA t1_movt(4,<r,<to_fl,</,<ib_h>,4>>,16>)
0:0xC2CD4 t1_movt(5,<r,<to_fl,</,<ib_w>,4>>,16>)
0:0xC2CE4 t1_movt(5,<r,<to_fl,</,<ib_h>,4>>,16>)
0:0xC30B0 t1_movt(0,<r,<to_fl,<ib_w>>,16>)
0:0xC30BC t1_movt(0,<r,<to_fl,<ib_h>>,16>)
0:0xC3104 t1_movt(1,<r,<to_fl,<ib_w>>,16>)
0:0xC311C t1_movt(2,<r,<to_fl,<ib_h>>,16>)
0:0xC3134 t1_movt(2,<r,<to_fl,<ib_h>>,16>)
# Post-processing
0:0xCA98C t2_mov(1,3,<ib_w>)
0:0xCA976 t2_mov(1,14,<ib_h>)
0:0xCAA24 t1_movt(0,<r,<to_fl,<ib_w>>,16>)
0:0xCAA52 t1_movt(0,<r,<to_fl,<ib_h>>,16>)
0:0xCADE2 t1_movt(4,<r,<to_fl,<ib_w>>,16>)
0:0xCADEC t1_movt(4,<r,<to_fl,<ib_h>>,16>)
# Unk
0:0xB1712 t1_movt(0,<r,<to_fl,<ib_w>>,16>)
0:0xB1740 t1_movt(0,<r,<to_fl,<ib_h>>,16>)