Sar档,发现家族成员修建定居模式的兵营修多了以后属性里会多出Nomad游牧属性,与之相对的是Settled定居属性。
————————————————————————————分隔线————————————————————————————
;Trait: Nomad
; o Lives_on_the_move (2): +20% <MovementPoints>, +10 <Looting>, +1 <Attack>, +2 <CavalryCommand>, -1 <Farming>, -10% <TaxCollection>, -10% <Trading>
; o Nomadic_Nature (4): +40% <MovementPoints>, +20 <Looting>, +2 <Attack>, +3 <CavalryCommand>, -2 <Farming>, -20% <TaxCollection>, -20% <Trading>
; o Horde_Chief (6): +80% <MovementPoints>, +80 <Looting>, +4 <Attack>, +5 <CavalryCommand>, -5 <Farming>, -50% <TaxCollection>, -50% <Trading>
Trait Nomad
Characters family
NoGoingBackLevel 3
AntiTraits Settled
Level Lives_on_the_move
Description Lives_on_the_move_desc
EffectsDescription Lives_on_the_move_effects_desc
Threshold 2
Effect MovementPoints 4
Effect Looting 10
Effect Attack 1
Effect CavalryCommand 2
Effect Farming -1
Effect TaxCollection -10
Effect TrainingAnimalUnits 2
Effect Trading -10
Level Nomadic_Nature
Description Nomadic_Nature_desc
EffectsDescription Nomadic_Nature_effects_desc
Threshold 4
Effect MovementPoints 8
Effect Looting 20
Effect Attack 2
Effect CavalryCommand 3
Effect Farming -2
Effect TaxCollection -20
Effect TrainingAnimalUnits 4
Effect Trading -20
Level Horde_Chief
Description Horde_Chief_desc
EffectsDescription Horde_Chief_effects_desc
Threshold 12
Effect MovementPoints 16
Effect Looting 80
Effect Attack 4
Effect CavalryCommand 5
Effect Farming -5
Effect TaxCollection -50
Effect TrainingAnimalUnits 10
Effect Trading -50
————————————————————————————分隔线————————————————————————————
;Trait: Settled
; o Has_lived_in_a_town (2): +1 <Farming>, +5% <Trading>, +5% <TaxCollection>, +1 <InfantryCommand>, -2 <Attack>
; o Settled_Nature (4): +2 <Farming>, +10% <Trading>, +10% <TaxCollection>, +2 <InfantryCommand>, -3 <Attack>
; o Settled (6): +4 <Farming>, +20% <Trading>, +20% <TaxCollection>, +3 <InfantryCommand>, -6 <Attack>
Trait Settled
Characters family
NoGoingBackLevel 3
AntiTraits Nomad
Level Has_lived_in_a_town
Description Has_lived_in_a_town_desc
EffectsDescription Has_lived_in_a_town_effects_desc
Threshold 2
Effect Farming 1
Effect Trading 5
Effect TaxCollection 5
Effect InfantryCommand 1
Effect Attack -2
Level Settled_Nature
Description Settled_Nature_desc
EffectsDescription Settled_Nature_effects_desc
Threshold 4
Effect Farming 2
Effect Trading 10
Effect TaxCollection 10
Effect InfantryCommand 2
Effect Attack -3
Level Settled
Description Settled_desc
EffectsDescription Settled_effects_desc
Threshold 12
Effect Farming 4
Effect Trading 20
Effect TaxCollection 20
Effect InfantryCommand 3
Effect Attack -6
————————————————————————————分隔线————————————————————————————
看来看去还是觉得家族成员能有1级定居属性最好。但问题是我找不到Settled属性的触发条件,使劲修游牧模式的兵营也不管用,家族成员身上的Nomad属性完全没有消退。哪位大能者能告诉我Settled属性的触发条件是什么么
————————————————————————————分隔线————————————————————————————
;Trait: Nomad
; o Lives_on_the_move (2): +20% <MovementPoints>, +10 <Looting>, +1 <Attack>, +2 <CavalryCommand>, -1 <Farming>, -10% <TaxCollection>, -10% <Trading>
; o Nomadic_Nature (4): +40% <MovementPoints>, +20 <Looting>, +2 <Attack>, +3 <CavalryCommand>, -2 <Farming>, -20% <TaxCollection>, -20% <Trading>
; o Horde_Chief (6): +80% <MovementPoints>, +80 <Looting>, +4 <Attack>, +5 <CavalryCommand>, -5 <Farming>, -50% <TaxCollection>, -50% <Trading>
Trait Nomad
Characters family
NoGoingBackLevel 3
AntiTraits Settled
Level Lives_on_the_move
Description Lives_on_the_move_desc
EffectsDescription Lives_on_the_move_effects_desc
Threshold 2
Effect MovementPoints 4
Effect Looting 10
Effect Attack 1
Effect CavalryCommand 2
Effect Farming -1
Effect TaxCollection -10
Effect TrainingAnimalUnits 2
Effect Trading -10
Level Nomadic_Nature
Description Nomadic_Nature_desc
EffectsDescription Nomadic_Nature_effects_desc
Threshold 4
Effect MovementPoints 8
Effect Looting 20
Effect Attack 2
Effect CavalryCommand 3
Effect Farming -2
Effect TaxCollection -20
Effect TrainingAnimalUnits 4
Effect Trading -20
Level Horde_Chief
Description Horde_Chief_desc
EffectsDescription Horde_Chief_effects_desc
Threshold 12
Effect MovementPoints 16
Effect Looting 80
Effect Attack 4
Effect CavalryCommand 5
Effect Farming -5
Effect TaxCollection -50
Effect TrainingAnimalUnits 10
Effect Trading -50
————————————————————————————分隔线————————————————————————————
;Trait: Settled
; o Has_lived_in_a_town (2): +1 <Farming>, +5% <Trading>, +5% <TaxCollection>, +1 <InfantryCommand>, -2 <Attack>
; o Settled_Nature (4): +2 <Farming>, +10% <Trading>, +10% <TaxCollection>, +2 <InfantryCommand>, -3 <Attack>
; o Settled (6): +4 <Farming>, +20% <Trading>, +20% <TaxCollection>, +3 <InfantryCommand>, -6 <Attack>
Trait Settled
Characters family
NoGoingBackLevel 3
AntiTraits Nomad
Level Has_lived_in_a_town
Description Has_lived_in_a_town_desc
EffectsDescription Has_lived_in_a_town_effects_desc
Threshold 2
Effect Farming 1
Effect Trading 5
Effect TaxCollection 5
Effect InfantryCommand 1
Effect Attack -2
Level Settled_Nature
Description Settled_Nature_desc
EffectsDescription Settled_Nature_effects_desc
Threshold 4
Effect Farming 2
Effect Trading 10
Effect TaxCollection 10
Effect InfantryCommand 2
Effect Attack -3
Level Settled
Description Settled_desc
EffectsDescription Settled_effects_desc
Threshold 12
Effect Farming 4
Effect Trading 20
Effect TaxCollection 20
Effect InfantryCommand 3
Effect Attack -6
————————————————————————————分隔线————————————————————————————
看来看去还是觉得家族成员能有1级定居属性最好。但问题是我找不到Settled属性的触发条件,使劲修游牧模式的兵营也不管用,家族成员身上的Nomad属性完全没有消退。哪位大能者能告诉我Settled属性的触发条件是什么么