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【EB】游牧派系的Trait: Nomad这个特性的反向触发条件是什么?

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Sar档,发现家族成员修建定居模式的兵营修多了以后属性里会多出Nomad游牧属性,与之相对的是Settled定居属性。
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;Trait: Nomad
; o Lives_on_the_move (2): +20% <MovementPoints>, +10 <Looting>, +1 <Attack>, +2 <CavalryCommand>, -1 <Farming>, -10% <TaxCollection>, -10% <Trading>
; o Nomadic_Nature (4): +40% <MovementPoints>, +20 <Looting>, +2 <Attack>, +3 <CavalryCommand>, -2 <Farming>, -20% <TaxCollection>, -20% <Trading>
; o Horde_Chief (6): +80% <MovementPoints>, +80 <Looting>, +4 <Attack>, +5 <CavalryCommand>, -5 <Farming>, -50% <TaxCollection>, -50% <Trading>
Trait Nomad
Characters family
NoGoingBackLevel 3
AntiTraits Settled
Level Lives_on_the_move
Description Lives_on_the_move_desc
EffectsDescription Lives_on_the_move_effects_desc
Threshold 2
Effect MovementPoints 4
Effect Looting 10
Effect Attack 1
Effect CavalryCommand 2
Effect Farming -1
Effect TaxCollection -10
Effect TrainingAnimalUnits 2
Effect Trading -10
Level Nomadic_Nature
Description Nomadic_Nature_desc
EffectsDescription Nomadic_Nature_effects_desc
Threshold 4
Effect MovementPoints 8
Effect Looting 20
Effect Attack 2
Effect CavalryCommand 3
Effect Farming -2
Effect TaxCollection -20
Effect TrainingAnimalUnits 4
Effect Trading -20
Level Horde_Chief
Description Horde_Chief_desc
EffectsDescription Horde_Chief_effects_desc
Threshold 12
Effect MovementPoints 16
Effect Looting 80
Effect Attack 4
Effect CavalryCommand 5
Effect Farming -5
Effect TaxCollection -50
Effect TrainingAnimalUnits 10
Effect Trading -50
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;Trait: Settled
; o Has_lived_in_a_town (2): +1 <Farming>, +5% <Trading>, +5% <TaxCollection>, +1 <InfantryCommand>, -2 <Attack>
; o Settled_Nature (4): +2 <Farming>, +10% <Trading>, +10% <TaxCollection>, +2 <InfantryCommand>, -3 <Attack>
; o Settled (6): +4 <Farming>, +20% <Trading>, +20% <TaxCollection>, +3 <InfantryCommand>, -6 <Attack>
Trait Settled
Characters family
NoGoingBackLevel 3
AntiTraits Nomad
Level Has_lived_in_a_town
Description Has_lived_in_a_town_desc
EffectsDescription Has_lived_in_a_town_effects_desc
Threshold 2
Effect Farming 1
Effect Trading 5
Effect TaxCollection 5
Effect InfantryCommand 1
Effect Attack -2
Level Settled_Nature
Description Settled_Nature_desc
EffectsDescription Settled_Nature_effects_desc
Threshold 4
Effect Farming 2
Effect Trading 10
Effect TaxCollection 10
Effect InfantryCommand 2
Effect Attack -3
Level Settled
Description Settled_desc
EffectsDescription Settled_effects_desc
Threshold 12
Effect Farming 4
Effect Trading 20
Effect TaxCollection 20
Effect InfantryCommand 3
Effect Attack -6
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看来看去还是觉得家族成员能有1级定居属性最好。但问题是我找不到Settled属性的触发条件,使劲修游牧模式的兵营也不管用,家族成员身上的Nomad属性完全没有消退。哪位大能者能告诉我Settled属性的触发条件是什么么



IP属地:海南1楼2012-07-25 10:40回复


    IP属地:四川来自手机贴吧2楼2012-07-25 10:55
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      我只知道把没有游牧属性的将军放在城镇中一段时间会出现定居属性,。。。。
      有游牧属性的放进去会怎样不知道


      IP属地:黑龙江3楼2012-07-25 10:55
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        ;Mod: EBMod791 - 12/20/2005 : Yuezhi-specific traits
        ;------------------------------------------
        ; Steppe Faction Nomad/Settled triggers
        ;------------------------------------------
        ;------------------------------------------
        Trigger Steppe_Governor_Settled
        WhenToTest CharacterTurnEnd Condition CultureType nomad
        and EndedInSettlement
        and Trait Settled < 1 Affects Settled 1 Chance 4 ;------------------------------------------
        Trigger Steppe_Governor_Settled_Pahlava
        WhenToTest CharacterTurnEnd Condition FactionType parthia
        and EndedInSettlement
        and Trait Settled < 1 Affects Settled 1 Chance 4 ;------------------------------------------
        Trigger Steppe_Governor_Settled_settlementbuilding
        WhenToTest CharacterTurnEnd Condition CultureType nomad
        and EndedInSettlement
        and Trait Settled < 1
        and SettlementBuildingExists >= smallstlmnt Affects Settled 1 Chance 5 ;------------------------------------------
        Trigger Steppe_Governor_Settled_builds_Settlement
        WhenToTest GovernorBuildingCompleted Condition IsGeneral
        and CultureType nomad
        and SettlementBuildingFinished >= smallstlmnt Affects Settled 2 Chance 75 ;------------------------------------------
        Trigger Steppe_Governor_Settled_selfperpetuating
        WhenToTest CharacterTurnEnd Condition CultureType nomad
        and EndedInSettlement
        and Trait Settled > 0 Affects Settled 1 Chance 2 ;------------------------------------------
        Trigger Steppe_Governor_Settled_selfperpetuating_Pahlava
        WhenToTest CharacterTurnEnd Condition FactionType parthia
        and EndedInSettlement
        and Trait Settled > 0 Affects Settled 1 Chance 2 ;------------------------------------------
        Trigger Steppe_General_Nomad
        WhenToTest CharacterTurnEnd Condition CultureType nomad
        and not EndedInSettlement
        and Trait Nomad < 1 Affects Nomad 1 Chance 4 ;------------------------------------------
        Trigger Steppe_Governor_Nomad_selfperpetuating
        WhenToTest CharacterTurnEnd Condition CultureType nomad
        and not EndedInSettlement
        and Trait Nomad > 0 Affects Nomad 1 Chance 2 ;------------------------------------------
        Trigger Steppe_General_Nomad_Pahlava
        WhenToTest CharacterTurnEnd Condition FactionType parthia
        and not EndedInSettlement
        and Trait Nomad < 1 Affects Nomad 1 Chance 4 ;------------------------------------------
        Trigger Steppe_Governor_Nomad_selfperpetuating_Pahlava
        WhenToTest CharacterTurnEnd Condition FactionType parthia
        and not EndedInSettlement
        and Trait Nomad > 0 Affects Nomad 1 Chance 2 ;------------------------------------------
        Trigger Steppe_Governor_Nomad_herds
        WhenToTest CharacterTurnEnd Condition CultureType nomad
        


        IP属地:上海4楼2012-07-25 11:02
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          and EndedInSettlement
          and Trait Settled > 0
          and SettlementBuildingExists >= warlordh Affects Nomad 1 Chance 4 ;------------------------------------------
          Trigger Steppe_Governor_Nomad_herds_Pahlava
          WhenToTest CharacterTurnEnd Condition FactionType parthia
          and EndedInSettlement
          and Trait Settled > 0
          and SettlementBuildingExists >= warlordh Affects Nomad 1 Chance 4 ;------------------------------------------
          Trigger Steppe_Governor_Nomad_builds_herds
          WhenToTest GovernorBuildingCompleted Condition IsGeneral
          and CultureType nomad
          and SettlementBuildingFinished >= warlordh
          and Trait Settled > 0 Affects Nomad 2 Chance 75 ;------------------------------------------
          Trigger Steppe_Governor_Nomad_builds_herds_Pahlava
          WhenToTest GovernorBuildingCompleted Condition IsGeneral
          and FactionType parthia
          and SettlementBuildingFinished >= warlordh
          and Trait Settled > 0 Affects Nomad 2 Chance 75 ;------------------------------------------
          Trigger Steppe_Governor_Nomad_camps
          WhenToTest CharacterTurnEnd Condition CultureType nomad
          and EndedInSettlement
          and SettlementBuildingExists >= warlordm Affects Nomad 1 Chance 4 ;------------------------------------------
          Trigger Steppe_Governor_Nomad_camps_Pahlava
          WhenToTest CharacterTurnEnd Condition FactionType parthia
          and EndedInSettlement
          and SettlementBuildingExists >= warlordm Affects Nomad 1 Chance 4 ;------------------------------------------
          Trigger Steppe_Governor_Nomad_builds_camps
          WhenToTest GovernorBuildingCompleted Condition IsGeneral
          and CultureType nomad
          and SettlementBuildingFinished >= warlordh Affects Nomad 2 Chance 75
          ;------------------------------------------
          Trigger Steppe_Governor_Nomad_builds_camps_pahlava
          WhenToTest GovernorBuildingCompleted Condition IsGeneral
          and FactionType parthia
          and SettlementBuildingFinished >= warlordh Affects Nomad 2 Chance 75
          ;------------------------------------------
          Trigger Steppe_dads_Nomad
          WhenToTest CharacterComesOfAge Condition FatherTrait Nomad > 0
          and Trait TakesAfterDad > 0 Affects Nomad 2 Chance 100 ;------------------------------------------
          Trigger Steppe_dads_Settled
          WhenToTest CharacterComesOfAge Condition FatherTrait Settled > 0
          and Trait TakesAfterDad > 0 Affects Settled 2 Chance 100


          IP属地:上海5楼2012-07-25 11:02
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            修定居兵营,75% Settled;反过来,修游牧贵族帐篷,75% nomad;
            个人觉得家族成员能有1级nomad属性最好


            6楼2012-07-25 11:19
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              定居兵营是指那种6回合,10回合的兵营,不是外籍兵营


              7楼2012-07-25 11:21
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                没玩过游牧完全不理解


                IP属地:上海8楼2012-07-25 12:12
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